Well, today during Epic Games’ State of Unreal Keynote livestream, CDPR game director Jason Slama admitted that stability and an engine that wouldn’t “break in 1,600 places down the line” was one of the big motivating factors in going with UE5… Interestingly, Slama also admits that Epic’s “Medieval Village” Unreal demo that featured a very Witcher-esque job board was one of the things that got them thinking about Epic’s engine. Between this and Crystal Dynamics going with UE5 for Tomb Raider after the engine’s first demo featured a rather Lara-Croft-esque character, Epic sure is doing an excellent job of leaving bread crumbs for developers to follow. Platforms or a release window have yet to be confirmed for CDPR’s new Witcher game.