Despite being in the works by a Western team, Soulstice feels decisively Japanese, right from the world and characters, which have been both inspired by two of the best manga and anime shows of all times, Kentaro Miura’s Berserk and Norihiro Yagi’s Claymore. The Holy Kingdom of Keidas is as dark as any of the kingdoms Guts visits after the rebirth of the Hawk of Darkness, and the Wraiths that have invaded it and possess the bodies of innocent victims are very reminiscent of the Yoma Clare and her companions have to kill to protect the world. Main characters Briar and Lute will also feel familiar to those who have read or watched Claymore, as the first is a Chimera with extraordinary powers who only managed to become one after the second sacrificed herself and turned into a ghost. The two are sent by the Order to reclaim a city destroyed by Wraiths, but they will eventually come to learn that their organization has something else in mind, other than reclaiming a ruined city. As you can see, Soulstice doesn’t try very hard at hiding its main inspirations, but I feel like this isn’t going to be a major problem, and not just because the story is not exactly central in a fast-paced hack and slash title, as the characters feel endearing right from the start and they seem to receive a decent amount of development even in the short demo I had the chance to try out. If the story and setting may not do much for certain players, I expect the gameplay will, as Soulstice is a joy to play. Controlling Briar is extremely smooth, as movement, offensive, and defensive maneuvers feel incredibly snappy, also thanks to the game supporting unlocked framerates on PC. The game is also going to support NVIDIA DLSS, so those with an RTX GPU will have no trouble hitting the highest possible framerates. Combat feels quite deep even in Mission 2, the first mission available in the preview build I have tested, as Briar can use three different weapons, with two of them that can be switched on the fly, to fight different enemy types all coming with different attacks. Lute will also take part in the fight, with contextual actions that require certain button presses, such as a sort of counter-attack technique that slows specific enemies down to give Briar more time to avoid an attack. The currently available game that feels closest to Soulstice is Dmc - Devil May Cry, not only for the general feel of the combat, which I think is a little snappier than that of Ninja Theory’s game, but for certain mechanics as well, such as weapons being tied to different buttons, and color-coded enemies, which are handled in a considerably less annoying way in the upcoming game. With additional skills available for both Briar and Lute, I expect the combat to feel fresh and exciting even in the late game or in multiple playthroughs, which most players will probably end up doing to get a Diamond rank in each of the game’s combat encounters. The developer also confirmed to me that there will be some post-game content in the form of new difficulty modes and more, so it seems like the fun in Soulstice won’t end with the main campaign. A character action game would have no right to be called so without epic boss battles, and it definitely feels like Soulstice will also deliver on this front. The boss at the end of Mission 2 sported different phases and even different points of view, which made it incredibly fun to play. Seeing how it probably is the very first, proper, boss battle, I really can’t wait to see what is in store in the final release. Soulstice may not feel particularly original when it comes to setting and gameplay, but everything comes together so well that this won’t be a problem at all. I definitely enjoyed everything that I have experienced in the preview build, and I really cannot wait to delve deeper into the game’s dark world and excellent combat. Soulstice launches on September 20th, 2022 on PC, PlayStation 5, Xbox Series X, and Xbox Series S.