Support for NVIDIA DLSS/DLAA is already available, with NVIDIA Image Scaling (NIS) support coming soon. But Intel is also working on integrating its XeSS technology into the Streamline SDK. Andre Bremer, vice president of AXG and director of game engineering at Intel, said: The Streamline framework isn’t limited to super resolution SDKs either, as game developers can also use it to add NVIDIA Real-time Denoisers (NRD) to their titles. Beyond Streamline, NVIDIA confirmed at GDC 2022 that its RTX SDKs have been updated. The RTXGI plugin, for example, has been released for Unreal Engine 5; Unreal Engine 4.27 received performance and quality improvements, while the NVIDIA branch of UE4 got skylight enhancements in addition to support for ray traced reflections and translucency. The RTXDI SDK received image quality improvements for glossy surfaces, while NVIDIA Real-time Denoisers introduced NVIDIA Image Scaling and a path-tracing mode within the sample application. NRD also has a new performance mode optimized for lower spec systems. Reflex had its SDK updated to version 1.6. It’s also easier than ever for game developers to get started with ray tracing thanks to the new Kickstart RT SDK. Lastly, NVIDIA announced that game developers can now take advantage of GeForce NOW Cloud Playtest to enhance their testing capabilities. Kickstart RT provides a convenient starting point for developers to quickly and easily include realistic dynamic lighting of complex scenes in their game engines in a much shorter timespan than traditional methods. It’s also helpful for those who may find upgrading their engine to the DirectX12 API difficult. If you’re interested in learning more about GFN Cloud Playtest, watch this GDC 2022 presentation.