NVIDIA revealed to have partnered with CD Projekt RED post-launch to improve the image quality of ray tracing in the game. The result is the addition of ray traced local light shadows, whereas previously, Cyberpunk 2077 only resolved ray traced sun shadows. NVIDIA shared a couple of image comparisons to show off this new feature. The latter comparison shows the most noticeable improvement, adding shadows to some objects that previously had none. Digital Foundry’s Alexander Battaglia also took a couple of captures himself, noting that this will likely make Cyberpunk 2077 a bit heavier during night scenes.
— Alexander Battaglia (@Dachsjaeger) February 15, 2022
— Alexander Battaglia (@Dachsjaeger) February 15, 2022
— Alexander Battaglia (@Dachsjaeger) February 15, 2022 You can more easily check out whether the performance will satisfy you thanks to the new built-in benchmark tool, by the way. Cyberpunk 2077 definitely looks a lot better with ray tracing enabled, that’s for sure.
— Ray Tracing Revolution (@ray_revolution) February 16, 2022 Thankfully, console gamers can now experience it as well on Xbox Series X and PlayStation 5, alongside several other improvements introduced with patch 1.5. Are you jumping back into Cyberpunk 2077 yet, or do you plan to wait for the first proper expansion? CD Projekt RED didn’t provide a date, but we know it’s coming.
Added ray-traced local light shadows. Implemented native achievement support on next-gen consoles. Note that as the next-gen version has a different SKU, PlayStation trophies obtained in backward compatibility will not be transferred. Xbox achievements will automatically appear on the new version using the Smart Delivery feature. Introduced two graphics modes on PlayStation®5 and Xbox Series X: Performance Mode - Ensures smooth gameplay at 60fps with dynamic 4K scaling. Ray Tracing Mode - Provides photorealistic shadow rendering as well as gameplay at 30fps with dynamic 4K scaling. The Xbox Series S version has no graphics mode selection and is by default presented at 30 FPS in 1440p with dynamic resolution scaling. Added performance improvements which significantly decrease the number of FPS drops and improve rendering quality. Balanced HDR to achieve parity across all platforms. Various visual quality improvements. Added Activity Cards for PS5. Implemented support for spatial audio on PlayStation 5 for 3D-audio-enabled headphones and built-in TV speakers via PS5 ’s Tempest 3D AudioTech solution. Implemented the use of adaptive triggers on PS5 controllers. Haptic feedback is now customized based on in-game activity. The controller’s built-in speaker is used for holocalls, text messages, and everything that happens in V’s head.